Reed's First 10th Edition Write Up!
- Reed

- Jul 25, 2023
- 6 min read
Game one overview. Tau vs Admech/Knights.
My list
Shadowsun –warlord
Ethereal
Firesight Marksmen
1x Strike Team
2x Ghostkeels with cyclic ion and flamer
1x Piranha with fusion blaster
1x Stealth Suit Team
2x Stormsurges with Pulse Driver Cannons and Flamers
1x Tetra team
2x Vespid squad
Opponents List
Techpriest – Warlord
Manipulous
1x Kataphron Destroyers
2x Ranger squads
1x Electro priest
1x Knight Gallant
1x Knight Errant
2x Warglavies
Primary –Take and Hold, Deployment - Dawn of War, Mission Rule – Delayed reserves
Defender – Reed, Attacker – Admech
Went Frist – Admech
Deployment: Both squads of vespids started in deepstrike, Firesight Team placed on top of a ruin in my deployment zone, a ghostkeel on each edge of my deployment zone, Tetras hiding behind cover on the left with a ghostkeel, Shadowsun directly on the home objective flanked by both stormsurges and the ethereal escorting the strike team also on the objective behind cover.
Opponent: placed one squad of rangers in strategic reserve, Techpriest escorting the destroyers and the manipulous escorting the electro priests, Gallant on the far right side of the board, errant on the middle left, Both Warglaives in the center near their objectives but behind ruins, rangers on the home objective.

Turn 1
Opponent drew Assassination, behind enemy lines.
Admech advanced the electro priests forward to the right of the board towards an objective, advanced Gallant up the right side of the board, moved the Errant and one warglaive towards the middle, second warglaive towards the right objective, and moved the destroyers out of cover, but only 3 could get out from behind the ruins. Shooting phase, everyone that could, shot directly into the left stormsurge with everything they had and after some clutch saves by the stormsurge was down to 12 wounds. No charges were declared and no Tau units were killed. Opponent discards behind enemy lines.
Tau Turn 1
Reed drew Deploy Teleport Homer and assassination.
The Center Tau line remained stationary and the ghostkeel/Tetras on the left moved up onto the left objective, my stealth suits moved onto the center objective to deploy teleport homer, the ghostkeel on the right remained stationary and the piranha zoomed up on the right to try and get some pot shots on the gallant.
Shooting. Left Stormsurge, Shadowsun, Fire warriors fired into the Errant and left it with 9 wounds remaining. Stormsurge on the right split fire with the driver and destroyer missiles going into the errant and the smart missiles and cluster rockets going into the rangers on his back objective. The errant survived with 2 wounds remaining. The rangers were whittled down to 4 remaining. The ghostkeel and piranha whiffed all their shots into the Gallant. The left ghostkeel, guided by the Tetra scored 6 hits of overcharged cyclic ion raker into the destroyers and then scored 5 wounds, which the admech failed all 5 wiping the squad of 5 destroyers. The Firesight Team zeroed in on the manipulous and managed to wound 3 times doing 6 damage killing the manipulous and one electro priest and completing assassination. No charges were made.
Tau 8 Admech 0
Turn 2

Opponent draws Cleanse and retains assassination.
Admech failed their leadership test preventing the admech from holding their back objective turn 2. And now they can’t complete the cleanse secondary either. Admech try and bring in their reserve unit of rangers but roll a 1 and the reinforcements are delayed. The Errant and Warglaive move onto the center objective, Gallant gets within 2 inches of the ghostkeel,
the Warglaive on the right moves towards the Piranha, the remaining electro priests get on the right objective, the remaining tech priest moves toward the center objective, alone and unafraid.
Shooting phase, the errant and warglaive in the center fire into the wounded stormsurge bringing him down to 6 wounds. The warglaive on the right fires into the piranha and misses. The gallant doesn’t do any damage to the ghostkeel.
Charge phase, both errant and Warglaive charge into the stealth team in the center, the gallant into the ghostkeel and warglaive into the piranha. The stealth suits are wiped, the ghostkeel takes 8 damage after soaking two hits with the stealth drones, and the piranha takes 3. No damage is done by the tau in return.
Opponent discards cleanse.
Tau Turn 2
Reed draws Area Denial and Secure No Man’s Land.
Everyone passes their battle shock tests.
The only movements by the tau are the ghostkeel and piranha falling back onto the right objective and securing the point from the admech.
The left stormsurge fails to damage the errant and its shadowsun who does the final blow. The second stormsurge destroys the single warglaive in the center and kills 4 electro priests. Then both ghostkeels fire into the Gallant on the right and do 6 damage. The left ghostkeel takes 3 MWs from overcharging. The Firesight Team shone through again and did another 6
damage to the techpriest killing it. No charges are made.
Tau 28 Admech 0
Turn 3

Opponent draws deploy teleport homer.
Admech move both warglaive and electro priests onto the right objective taking control of it. The Gallant moves towards ghostkeel but the Tau fire overwatch with the stormsurge and Kill the gallant in overwatch. The reserve unit of rangers comes in 9 inches away from the tetras to try and steal the left objective.
Shooting phase, the rangers do 3 damage to a tetra, and the warglaive leaves the piranha on 2 wounds remaining.
Charging into the piranha, the warglaive finishes it off in combat. The rangers fail their charge.
Opponent doesn’t discard anything.
Tau Turn 3,
Reed draws Bring it down and Behind enemy lines.
Everyone passes battle shock.
Nothing moves except both squads of vespid come down in the enemy deployment zone. Shooting was also quick, the right stormsurge destroyed the remaining warglaive, the second stormsurge destroyed the ranger squad on the left and on the opponent’s objective, the vespid and ghostkeel killed the remaining electro priests tabling the admech.
The game was called at the end of turn 3, final score 57-5
Game 2
Tau vs Imperial Knights
This game was immediately after our first game as both myself and my opponent had agreed to do a “knight off” battle after our actual game. We both knew this was going to be a knock out drag out fight to see who had the better knights so we kept the same mission and deployment as before and did not bother with secondary objectives as the real winner would be the one left standing.
Tau list, Tau’nar with rail gun/frag launcher, 2x tri-axis ion cannons, 2x stormsurges with pulse blast cannons, 2x individual broadsides with rail rifles and seeker, 1x cadre fire blade.
Knight list, 1x Castellan, 1x Errant, 1x Gallant, 2x helverins, 2x warglaives.
We both deployed facing off from one another, no need to worry about terrain with all this towering.
Turn 1

Knights turn 1
The imperial knights won the roll off and went first, he moved everything except for the castellan up into the mid board to get in range. They proceeded to pump everything in range into the tau’nar and after a clutch reroll of an invuln save was left with 6 wounds remaining out of 30. It was brutal.
Tau turn 1
The tau’nar passed his battle shock test.
Everyone remained still as the knights came to us. The cadre fire blade guided the tau’nar into castellan and his only CP was spent on rotate ion shields. The railgun fired and scored 2 hits and then 2 wounds. He needed a 4+ to live and rolled 2 1’s doing 32 damage and killing the castellan in one go. The stormsurges then destroyed the Errant through combined fire. With 4 wounds being taken off the left helverin by a broadside.
Turn 2


Knights turn 2
The warglaives moved into the center to try and finish off the tau’nar as the gallant moved in for the charge on the right stormsurge. After some overwatch by the stormsurge, the Gallant was left on 2 wounds. The warglaives and helverins, thanks to toughness 13 of the tau’nar just could not damage it and no wounds were done. The Gallant charged into the stormsurge and did 18 wounds leaving it on 2 wounds remaining. No damage was done in return.
Tau turn 2
Everyone remained stationary, the stormsurge fired into the gallant in close range and destroyed it, however in a last act of defiance the Gallant exploded and killed the wounded stormsurge. Thankfully the superior tau technology prevented the stormsurge from going critical and further damaging other units. The Tau’nar popped a warglaive and the remaining stormsurge popped the second warglaive with both broadsides leaving the helverin on the left with 1 wound remaining.
Turn 3


Knight Turn 3
With nothing left but the helverins, they tried to defiantly bring down the Tau’nar but once again it was too tough to damage.
Tau turn 3.
Seeing victory on the horizon, the tau finished off the remaining knights with the Tau’nar destroying both helverins.
Final Victory went to the Tau.


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